﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

// 动态数据(相当于ServerData)
public class CreatureDynamicData
{
    public int HP;
    public int MaxHP;
}

// 僵尸动态数据
public class ZombieDynamicData : CreatureDynamicData
{
    public float MoveSpeed = 0.2f; // 移动速度
    public float AttackCD = 0.8f;// 攻击间隔
}
